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 yoko taro


'The world is chaotic, not me' – Nier: Automata's Yoko Taro

The Guardian

Bereft of his signature mask – which he will not be photographed without – and perched awkwardly on a folding chair, video game director Yoko Taro has the air of a dishevelled monk. The famously camera shy developer behind cult hit games like Drakengard 3 and last year's Nier: Automata listens attentively as questions and answers are rapidly translated. "To be honest, I think I am making normal games targeted towards normal people," he says. "But ultimately when I release those normal games, weird people find them to be weird games and enjoy them. Which probably means there's something wrong with me."


Yoko Taro's 'Nier: Automata' comes to Xbox One on June 26

Engadget

Nier: Automata was one of the most surprising games of 2017. The Japanese RPG had a mind-bending story, conceived by Nier and Drakengard director Yoko Taro, and a snappy combat system refined by Bayonetta developer PlatinumGames. It was a huge success for Square Enix, shifting more than 3 million copies and winning countless awards. Now, the game is coming to Xbox One. A special Become As Gods edition will hit the Xbox Store on June 26th, bundling the base game, the 3C3C1D119440927 expansion, and a slew of in-game skins and accessories, including a Grimoire Weiss-themed robot companion.